RE:defining experience
Introduction

Introduction

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1.0.0
It is estimated that poor customer experience puts nearly $3 trillion of sales at risk annually. And customers are only one part of the experience landscape.

The problem is not the investment. It is how it is being managed.

The cost compounds across audiences. Gallup's State of the Global Workplace research estimates that low employee engagement costs the global economy around $10 trillion in lost productivity each year, a sum equivalent to roughly 9% of global GDP. Engagement is not the same as employee experience, it is one component, so these figures only describe part of the picture.

The clearest signal of the problem is what has happened to experience quality even as spending on it has risen. Forrester has tracked customer experience quality for over a decade, and its recent record traces a decline followed by an uneven, partial recovery. In 2024, its US Customer Experience Index fell for a third year running to the lowest level Forrester had ever recorded, with 39% of brands declining. In 2025 the picture worsened across much of the world, with 21% of brands declining and only 6% improving, and customer experience quality in North America reaching its lowest ever level. 

In 2026 North America began to recover, with 26% of brands improving against 7% declining, while Europe and Asia Pacific stayed broadly flat. Forrester's summary of the year was deliberately cautious: pockets of improvement were emerging, but global performance remained largely stagnant, and the gains that did appear were broad enough that even its own analysts could not tie them to any specific method. 

Two conclusions follow. After more than a decade of serious investment in customer experience as a discipline, measured quality went backwards and has so far recovered only partially, in a single region. And higher spending has not reliably translated into higher quality. Both are consistent with the argument at the centre of this betabook: that the limit on experience is structural, and that the way the work is divided across functions caps the return before it reaches the audience, regardless of how much is spent or how hard individual teams try. Forrester points to several contributing forces of its own, from weakening employee experience to a volatile economy. Structure is the one an organisation has the power to change. 

The fact that reliable data exists for customer and employee experience, but barely at all for the experience of other key audiences such as partners, influencers or wider society, is itself part of the problem this betabook addresses. Organisations have learned to measure only a narrow slice of the audiences they impact.

In most organisations, experience is divided across functions, measured by disconnected metrics, and owned by no one. Customer experience usually sits on its own or as part of a wider revenue function. Employee experience usually sits with HR. User experience sits within product, design, or marketing. Each discipline operates with its own definition of success, its own data, and its own programme of work, while the gap between what the organisation commits to deliver and what its audiences actually experience remains stubbornly wide.

The gap exists in almost every organisation, regardless of size, sector, or geography. It is almost always wider than the people inside the organisation think it is, and it has proved remarkably durable. When Bain studied 362 firms in 2005, 80% believed they delivered a superior experience, while their customers rated only 8% of them as actually delivering one. Two decades on, the gap is still visible from the other side of the relationship: in Zendesk's 2026 research across 22 countries, 83% of consumers said their experiences should be better than they are today. And the gap is increasing faster than most organisations are equipped to respond to, under the pressure of artificial intelligence, radical transparency, internal fragmentation, and an audience landscape that has expanded well beyond the customer and employee relationships that have historically dominated the conversation.

Closing the gap is not a matter of better tactics, more sophisticated tools, or another satisfaction score. It requires a clear definition of what the organisation is committed to delivering, and to whom, that every part of the organisation can work to. Most of what is needed to build that already exists, in two bodies of work that have never been joined into a single architecture.

One is the values-led tradition, developed over thirty years, which established how an organisation derives behavioural standards from what it believes and builds them into the structures that govern daily decisions. Its centre of gravity is the organisation itself, and its measure of success is culture. The other is the integrated experience frameworks, covered in Chapter 1, which have made real progress connecting the disciplines that manage experience, defining audiences, and measuring what they receive. 

The Experience Ecosystem Framework™ (XEF) joins the two. It is made up of four dimensions:

  • The Strategy dimension derives the standard from the organisation's own values and promise. 
  • The Audiences dimension translates that standard into the experience intended for each audience. 
  • The Operations dimension builds the operating model that delivers the intended experience. 
  • The Measurement dimension tracks performance against the intended experience, and connects it to the organisation's financial, social, and environmental outcomes. 

Together they close the gap between what an organisation commits to deliver and what its audiences actually experience.

The Experience Ecosystem Framework™ (XEF) is a whole-organisation framework for managing experience across every audience, designed, delivered, and measured to a single defined standard.

This betabook makes the case for why experience must be approached differently, sets out how XEF does it, and shows what the organisations that get it right have built. The chapters that follow walk through the framework in full, illustrate it with real-world examples, and give you what you need to begin building it in your own organisation, your own client engagement, or your own thinking about how experience should be managed.

© 2026 Amy Pirie. All rights reserved.
RE:defining experience and the Experience Ecosystem FrameworkTM (XEF) are the intellectual property of Amy Pirie. You are welcome to read, quote and share this material with attribution, and to apply the framework in your own organisation or client work. You may not repackage it, build derivative frameworks or tools from it, or sell it.
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